Main Menu
A view of the city, used as the background of the main menu.
The Iron Spire gives the forgotten a place to belong, but now it's in danger. With Omnitech Corporation setting its sights on the property, Vesper returns carrying a secret, while Sam and Mira are forced to face each other and the past they left behind.
A character-focused story built around meaningful choices.
Fully hand-drawn sprites and backgrounds.
Explore a grounded future shaped by tech and corps.
Your choices shape how the story unfolds.
This is my main, solo project, and it's still unreleased right now. It's a very personal project for me, fully hand-drawn instead of pre-rendered 3D stills.
Gallery of images
A view of the city, used as the background of the main menu.
An image from the intro, a view of the train that takes Vesper back to the city.
Another image from the intro, the arrival of the train into the city.
This is a fragment of the reference sheet I made to keep the heights of the different characters consistent.
The entrance to the titular Iron Spire that gives the game it's name, an old steel mill turned into a make-shift concert hall slash community center.
One of the backgrounds from the game, in the more fancy side of the city.
The street food stand from which Cass operates most of his information network. Direct inspiration taken from Blade Runner, if that wasn't obvious enough!
The game is still under development. There's no estimated release date yet.
Come back later for more news.